Unreal Ed Source: Hammer Radiant: Call of Duty 4
Unreal Ed Source: Hammer Radiant: Call of Duty 4

Throughout my student career, I have had the opportunity to work on several individual projects in a variety of engines. Each project had a unique set of parameters (deadlines, engine, required gameplay and visual elements), but aside from the given parameters the design choices and implementation methods were completely my own. This has given me a wide range of experience within different engines and different design practices to work within those engines. Many of these projects were designed concurrently with my Team Projects, and therefore I learned how to properly manage my time and projects while still bringing all work up to a polished level of quality.

To view a small selection of my individual work, please click on a link below or select it by clicking on the project in the drop down menu, under the individual work button.