Development Time: Three Weeks
Role:

  • Created all design documentation and 2D maps
  • Blocked out all geometry and placed models
  • Translated Gameplay Metrics

Engine Used: UE3 (Unreal Tournament 3)

Description: DM17 is a reconstruction of the Quake 3 map by the same name. The purpose of the project was to learn unreal, and to practice constructing a visually interesting map while conforming to specified gameplay. The instructions for this project specified that all gameplay remained the same as the original map. This prerequisite meant playing though Quake 3 DM17 several times in order to translate all metrics for the level to Unreal Tournament 3.