Hans Larsen Level Designer/Scripter www.hl-larsen.com 5811 Mesa Dr. #523 Cell Phone: 508-776-5000 Austin, TX 78731 larsen.h@gmail.com SKILLS > Level Editors: HeroBlade (Star Wars: The Old Republic), Unreal 3 (Gears of War, UT3, UDK), Radiant (Call of Duty 4), Hammer (Half-Life 2), TES Construction Kit (Morrowind, Oblivion), Unity 3D > Programming/Scripting: C++, C#/XNA, LUA, HTML, Unreal Script and various other proprietary scripting languages > Written and Verbal Skills: Communication through documents, wiki articles, email, meetings, and problem resolution > Team/Pipeline Skills: Development/Placeholder assets (Adobe Photoshop, 3D Studio Max), Source Control (Tortoise SVN, Perforce), SCRUM, Task Lists, Code Review LEVEL DESIGN SKILLS * BSP block-out and detail geometry * White box creation in 3D Studio Max * Terrain manipulation and texturing * Gameplay/trigger systems * Enemy placement and pathing * Visual and code-based scripting GAME DEVELOPMENT EXPERIENCE Star Wars: The Old Republic, HeroBlade MMO BioWare Austin January – Current 2010 World Designer > Created and placed mobs * Maintained a cohesive world narrative by communicating with other teams * Placed enemies and cover to complete large areas of the world while maintaining an enjoyable experience with diverse situations > Trusted with a multitude of tools and systems within the game * Learned and created taxis routes and have helped with debugging taxis * Set-up and maintained support NPCs (Vendors, Bindpoints, Trainers & Medcenters) * Created world boss encounters with unique enemies and situations > Responsible for the implementation and documentation of an unannounced system * Worked closely with systems team to iterate the process and system itself * Worked with art team to request assets and necessary changes * Acted as point of contact for questions/comments about this system > Given leadership of a planet’s spawning polish team with three direct reports * Assigned and delegated polish tasks * Updated all relevant documentation * Reported to team lead with status updates and time estimates > One of two team members responsible for spawning polish on the E3 build > Responsible for identifying and suggesting a fix for an issue with the tools that would save hundreds of man hours Master’s Thesis Project, Half-Life 2 Individual Project January – May 2009 Author and Level Designer > Researched and wrote Master’s Proposal on character advancement in the First-Person Shooter genre > Designed test map, blocked out BSP, textured, lit and placed all gameplay elements using Hammer > Tested and interviewed participants and analyzed the gathered data The Chronos Project, Unreal Tournament 3 Single-Player Team Project January – May 2009 Level Design/Scripter, Art Manager > Oversaw and implemented matinee (cinematic) sequences > Took over responsibility and oversight of art team with five direct reports > In charge of compiling and distributing the build at each milestone Scenic Route, Call of Duty 4 Single-Player Individual Project January – May 2009 Level Designer > Created all design documentation and 2D maps > Blocked out all geometry and placed models > Scripted all sequences Final Act, Unreal Tournament 3 Team Multi-Player Project June – October 2008 Level Designer/Scripter > Created all custom particle effects > Created custom classes for mod code base > In charge of compiling and distributing the build at each milestone What About Bravo, Gears of War Single-Player Individual Project June – October 2008 Author and Level Designer/Scripter > Created all design documentation and 2D maps > Blocked out all BSP and placed all static meshes > Scripted all sequences and cinematics Jyouge Tenchi, Torque X Single-Player Team 2D Project March – May 2008 Project Lead/Programmer > Oversaw all production and management tasks on the project > Scripted custom boss battles and other needed game functionality > Optimized implemented levels and ported the game to the Xbox 360 EDUCATION SMU Guildhall, Plano, TX May 2009 Master of Interactive Technology, Specialization in Level Design Lehigh University, Bethlehem, PA May 2006 Bachelor of Arts, Major in Cognitive Science, Minor in Philosophy