Team Members: 9 (3 Artists, 3 Level Designers, 3 Software Developers)
Development Time: Eight Weeks
Role: Level Designer/Scripter
Responsibilities:

  • Reported to project and software leads for tasks
  • Created all custom particle effects
  • Created custom classes for mod code base
  • In charge of compiling and distributing the build at each milestone

Engine Used: UE3 (Unreal Tournament 3)

Description: Final Act puts the fate of the timeless battle for control of the underworld in the player's hands. Players choose between the Light and the Dark, then jump into action as a minion of their chosen faction's god. The primary goal of each side is to destroy the other's soul well, located deep within enemy territory. These soul wells taint clean mortal souls to satisfy the gods of either the Light or the Dark. It is from these tainted souls each side draws its power. Once destroyed, the losing faction's gods demand sacrifices to make up for the lost flow, and instantly kills all of their minions in order to secure their souls. If no team can destroy the other's well, the team with the most souls that have streamed from their well will be the victors.