Team Members: 4 (1 Artist, 3 Level Designers)
Development Time: Eight Weeks
Role: Project Lead, Level Designer/Scripter
Responsibilities:

  • Responsible for all design documentation
  • Oversaw all production and management tasks on the project
  • Scripted custom boss battles and other needed game functionality
  • Optimized implemented levels and ported the game to the Xbox 360

Engine Used: Torque X

Description: The player controls a top-like space Drill whose mission is to punch through the center of the Earth, shattering it. To reach the planet, the player must penetrate Earth's automated defense systems, evading obstacles and enemy fire while retaliating with a variety of weapons. After smashing through the planet, the player must escape the debris, bringing her face-to-face with Earth's final defenders.