Team Members: 18 (5 Artists, 10 Level Designers, 3 Software Developers)
Development Time: Sixteen Weeks
Role: Level Designer/Scripter, Art Manager
Responsibilities:

  • Created BSP block-out, textures and first pass population of introductory area
  • Oversaw and implemented matinee (cinematic) sequences
  • Created a fully customized menu
  • Responsible for oversight of art team with five direct reports
  • Responsible for technical approval of all art assets
  • Created art task lists
  • In charge of compiling and distributing the build at each milestone
  • Responsible for creation of installers
  • Liaison between departments
  • Collaborated with other leads to solve any issues during development

Engine Used: UE3 (Unreal Tournament 3)

Description: The Chronos Project is a single player third person game putting the player in the role of a 1950's military science experiment with the ability to manipulate gravity. The player uses gravity powers to escape the research facility before its destruction. Barring the player's way are robotic security forces and a series of environmental challenges which they must overcome.

The setting Immerses the player in a military research facility containing an extensive mix of 1948 high technology and pulp science fiction.