Role: World Designer
Responsibilities:

  • Created and placed mobs
    • Maintained a cohesive world narrative by communicating with other teams
    • Placed enemies and cover to complete large areas of the world while maintaining an enjoyable experience with diverse situations
  • Trusted with a multitude of tools and systems within the game
    • Learned and created taxis routes and have helped with debugging taxis
    • Set-up and maintained support NPCs (Vendors, Bindpoints, Trainers & Medcenters)
    • Created world boss encounters with unique enemies and situations
  • Responsible for the implementation and documentation of an unannounced system
    • Worked closely with systems team to iterate the process and system itself
    • Worked with art team to request assets and necessary changes
    • Acted as point of contact for questions/comments about this system
  • Given leadership of a planet’s spawning polish team with three direct reports
    • Assigned and delegated polish tasks
    • Updated all relevant documentation
    • Reported to team lead with status updates and time estimates
  • One of two team members responsible for spawning polish on the E3 build
  • Responsible for identifying and suggesting a fix for an issue with the tools that would save hundreds of man hours

Engine Used: Hero Engine

Description: "Explore an age thousands of years before the rise of Darth Vader when war between the Old Republic and the Sith Empire divides the galaxy.

Choose to be a Jedi, a Sith, or from a variety of other classic Star Wars roles, and make decisions which define your personal story and determine your path down the light or dark side of the Force. Along the way you will befriend courageous companions who will fight at your side or possibly betray you based on your actions. Together, you will battle enemies in dynamic Star Wars combat and team up with other players to overcome incredible challenges." - SWTOR.com